Animation and Game Development, B.S.
Matriculation Requirements
Portfolio Review Acceptance
After completing first-year courses students may submit a portfolio to one of three Animation and Game Development Tracks. Students are accepted for matriculation into their chosen track based on the quality of work found in their portfolio. A student may only apply twice for program matriculation.
Acceptance criteria varies for the three academic tracks available. Please meet with an academic advisor to learn more.
Program Requirements
Code | Title | Credit Hours |
---|---|---|
Total Credit Hours | 120 | |
General Education Requirements | 35 Credits | |
ENGL 1010 | Introduction to Academic Writing CC | 3 |
or ENGH 1005 | Literacies and Composition Across Contexts CC | |
ENGL 2010 | Intermediate Academic Writing CC | 3 |
Complete one of the following: | 3 | |
Quantitative Reasoning QL (3) (recommended for Humanities or Arts majors) | ||
Quantitative Reasoning with Integrated Algebra QL (undefined) | ||
Introduction to Statistics QL (3) (recommended for Social Science majors) | ||
Introduction to Statistics with Algebra QL (5) | ||
College Algebra QL (4) (recommended for Business, Education, Science, and Health Professions majors) | ||
College Algebra with Preliminaries QL (5) | ||
College Algebra for Business QL (3) (recommended for Business majors) | ||
Complete one of the following: | 3 | |
US History to 1877 AS and US History since 1877 AS (6) | ||
American Civilization AS (3) | ||
US Economic History AS (3) | ||
American Heritage AS (3) | ||
American National Government AS (3) | ||
Complete the following: | ||
PHIL 2050 | Ethics and Values IH | 3 |
or PHIL 205G | Ethics and Values IH GI | |
HLTH 1100 | Personal Health and Wellness TE | 2 |
or EXSC 1097 | Fitness for Life TE | |
Distribution Courses: | ||
Biology | 3 | |
Physical Science | 3 | |
Additional Biology or Physical Science | 3 | |
Humanities Distribution 1 | 3 | |
Fine Arts Distribution 2 | 3 | |
Social/Behavioral Science | 3 | |
Discipline Core Reqirements | 40 Credits | |
DAGV 1200 | 3D Modeling Essentials | 3 |
DAGV 2210 | 3D Modeling and Animation | 3 |
DAGV 2230 | Animation I | 2 |
DAGV 223L | Animation I Lab | 1 |
DAGV 2240 | Character Development | 3 |
DAGV 2330 | Introduction to Rigging | 2 |
DAGV 233L | Introduction To Rigging Lab | 1 |
DAGV 3350 | Animation and Game Production I | 2 |
DAGV 335L | Animation and Game Lab I | 1 |
DAGV 3360 | Advanced Character Rigging | 3 |
DAGV 3450 | Animation and Game Production II | 2 |
DAGV 345L | Animation and Game Lab II | 1 |
DAGV 3470 | Animation Story Development WE | 3 |
DAGV 490R | Senior Capstone | 6 |
DGM 3110 | Corporate Issues in Digital Media WE | 3 |
DGM 312G | Digital Media for Intercultural Communication GI | 3 |
DWDD 301R | Digital Lecture Series | 1 |
or DAGV 301R | Digital Lecture Series | |
Animation and Game Development Tracks | 45 Credits | |
Students must complete one of the following tracks | 45 | |
--2D TRACK REQUIREMENTS | ||
Take the following courses: | ||
Digital Media Essentials I (4) | ||
Animation Essentials (2) | ||
Animation Essentials Lab (1) | ||
Concept Essentials (3) | ||
Studio Technology Essentials (3) | ||
Digital Storyboarding (3) | ||
Introduction to Compositing (3) | ||
Technical Design and Direction (3) | ||
Advanced Technical Direction I (3) | ||
Advanced Technical Direction II (3) | ||
Performance Animation (3) | ||
Complete 14 additional approved credits (3 credits must be upper-division) | ||
--3D TRACK REQUIREMENTS | ||
Take the following courses: | ||
Scripting Essentials (3) | ||
Fundamentals of Programming (3) | ||
Intermediate Scripting (3) | ||
Game Development I (3) | ||
Game Development II (3) | ||
Introduction to Compositing (3) | ||
Technical Design and Direction (3) | ||
Game Development IV (3) | ||
Game Development III (3) | ||
Advanced Technical Direction I (3) | ||
Advanced Technical Direction II (3) | ||
Performance Animation (3) | ||
Complete 9 additional approved credits. | ||
--EXTENDED REALITY and SIMULATIONS TRACK REQUIREMENTS | ||
Take the following courses: | ||
Digital Design Essentials (3) | ||
Communicating Digital Design WE (3) | ||
Media Formats and Outputs (3) | ||
Mixed Reality Essentials (2) | ||
Game Development I (3) | ||
Game Development II (3) | ||
Mixed Reality Experiences I (3) | ||
Special Topics in Animation and Game Development (3) (Visual Scripting) | ||
Special Topics in Web Design and Development (3) (Materials, Textures, and Lighting) | ||
Mixed Reality Experiences (3) | ||
Mixed Reality Studio (3) | ||
Complete 13 additional approved credits (9 credits must be upper-division) |
- 1
ENGL 220G Introduction to World Literature HH GI or ENGL 2130 Science Fiction HH recommended
- 2
THEA 1023 Introduction to Film FF recommended
Graduation Requirements
- Completion of a minimum of 120 semester credits, with a minimum of 40 credit hours of upper division coursework.
- A minimum of 2.5 GPA in all discipline core courses with no grade lower than a C- required for graduation. To qualify for the portfolio review, DGM courses must be completed with a grade of B- or higher.
- Residency hours -- minimum of 30 credit hours through course attendance at UVU, with at least 10 hours earned in the last 45 hours.
- Completion of GE and specified departmental requirements, which includes a portfolio review and acceptance into the degree.
- Successful completion of at least one Global/Intercultural course.
- Successful completion of at least two Writing Enriched (WE) courses.
Graduation Plan
This graduation plan is a sample plan and is intended to be a guide. Your specific plan may differ based on your Math and English placement and/or transfer credits applied. You are encouraged to meet with an advisor and set up an individualized graduation plan in Wolverine Track.
First Year | ||
---|---|---|
Semester 1 | Credit Hours | |
ENGL 1010 or ENGH 1005 | Introduction to Academic Writing CC or Literacies and Composition Across Contexts CC | 3 |
Quantitative Literacy | 3 | |
Physical Science Distribution | 3 | |
DAGV 1200 | 3D Modeling Essentials | 3 |
Animation and Game Dev Track course | 3 | |
Credit Hours | 15 | |
Semester 2 | ||
ENGL 2010 | Intermediate Academic Writing CC | 3 |
Social/Behavioral Science | 3 | |
DAGV 2210 | 3D Modeling and Animation | 3 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Credit Hours | 15 | |
Second Year | ||
Semester 3 | ||
American Institutions | 3 | |
Biology Distribution | 3 | |
DAGV 2230 | Animation I | 2 |
DAGV 223L | Animation I Lab | 1 |
DAGV 2240 | Character Development | 3 |
Animation and Game Dev Track course | 3 | |
Credit Hours | 15 | |
Semester 4 | ||
PHIL 2050 or PHIL 205G | Ethics and Values IH or Ethics and Values IH GI | 3 |
DAGV 2330 | Introduction to Rigging | 2 |
DAGV 233L | Introduction To Rigging Lab | 1 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Credit Hours | 15 | |
Third Year | ||
Semester 5 | ||
HLTH 1100 or EXSC 1097 | Personal Health and Wellness TE or Fitness for Life TE | 2 |
DAGV 3350 | Animation and Game Production I | 2 |
DAGV 335L | Animation and Game Lab I | 1 |
DAGV 3360 | Advanced Character Rigging | 3 |
DAGV 301R or DWDD 301R | Digital Lecture Series or Digital Lecture Series | 1 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Credit Hours | 15 | |
Semester 6 | ||
Humanities Distribution | 3 | |
DAGV 3450 | Animation and Game Production II | 2 |
DAGV 345L | Animation and Game Lab II | 1 |
DAGV 3470 | Animation Story Development WE | 3 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Credit Hours | 15 | |
Fourth Year | ||
Semester 7 | ||
Fine Arts Distribution | 3 | |
DAGV 490R | Senior Capstone | 3 |
DGM 3110 | Corporate Issues in Digital Media WE | 3 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Credit Hours | 15 | |
Semester 8 | ||
Additional Biology or Physical Science | 3 | |
DAGV 490R | Senior Capstone | 3 |
DGM 312G | Digital Media for Intercultural Communication GI | 3 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Credit Hours | 15 | |
Total Credit Hours | 120 |
Program Learning Outcomes
- Demonstrate competent application of the Principles of Animation.
- Rig bipedal and quadrupedal characters for animation and/or interactive titles.
- Create hybrid (2D and 3D) assets (layouts, backgrounds, characters, props, lights, cameras, scripting, and effects) for film, games, and/or simulations.
- Composite and render constructed assets into unified scenes.
- Contribute in a team setting, i.e. plan, schedule, follow through, and communicate, to produce and submit a capstone title demonstrating competent understanding of the animation discipline.