Animation and Game Development, B.S.
Visit the Digital Media Department page for more information on the program and access to advising.
Program Description
The BS in Animation and Game Development focuses on contemporary, industry-standard, and technology oriented processes and procedures.
Matriculation Requirements
Portfolio Review Acceptance
After completing first-year courses students may submit a portfolio to one of three Animation and Game Development Tracks. Students are accepted for matriculation into their chosen track based on the quality of work found in their portfolio. A student may only apply twice for program matriculation.
Acceptance criteria varies for the three academic tracks available. Please meet with an academic advisor to learn more.
Program Requirements
Code | Title | Credit Hours |
---|---|---|
Total Credit Hours | 120 | |
General Education Requirements | 30 Credits | |
ENGL 1010 | Introduction to Academic Writing | 3 |
or ENGH 1005 | Literacies and Composition Across Contexts | |
ENGL 2010 | Intermediate Academic Writing | 3 |
Complete one of the following: | 3 | |
Quantitative Reasoning (3) (recommended for Humanities or Arts majors) | ||
Quantitative Reasoning with Integrated Algebra (undefined) | ||
Introduction to Statistics (3) (recommended for Social Science majors) | ||
Introduction to Statistics with Algebra (5) | ||
College Algebra (4) (recommended for Business, Education, Science, and Health Professions majors) | ||
College Algebra with Preliminaries (5) | ||
College Algebra for Business (3) (recommended for Business majors) | ||
Complete one of the following: | 3 | |
US History to 1877 and US History since 1877 (6) | ||
American History (3) | ||
US Economic History (3) | ||
American Heritage (3) | ||
American National Government (3) | ||
Distribution Courses: | ||
Biology | 3 | |
Physical Science | 3 | |
Personal, Professional, and Civic Growth | 3 | |
Humanities Distribution 1 | 3 | |
Fine Arts Distribution 2 | 3 | |
Social/Behavioral Science | 3 | |
Discipline Core Requirements | 25 Credits | |
DGM 1110 | Digital Media Essentials I | 4 |
DAGV 1200 | 3D Modeling Essentials | 3 |
DGM 3120G | Digital Media for Intercultural Communication | 3 |
DAGV 3470 | Animation Story Development | 3 |
DAGV 4350 | Advanced Technical Direction I | 3 |
DAGV 4450 | Advanced Technical Direction II | 3 |
DAGV 4900R | Senior Capstone | 6 |
Animation and Game Development Tracks | 65 Credits | |
Students must complete one of the following tracks | 65 | |
--2D TRACK REQUIREMENTS | ||
Take the following courses: | ||
Animation Essentials (2) | ||
Animation Essentials Lab (1) | ||
Concept Essentials (3) | ||
Studio Technology Essentials (3) | ||
3D Modeling and Animation (3) | ||
Animation I (2) | ||
Introduction To Rigging Lab (undefined) | ||
Character Development (3) | ||
Introduction to Rigging (2) | ||
Introduction To Rigging Lab (1) | ||
Digital Storyboarding (3) | ||
Introduction to Compositing (3) | ||
Corporate Issues in Digital Media (3) | ||
Technical Design and Direction (3) | ||
Animation and Game Production I (2) | ||
Animation and Game Lab I (1) | ||
Advanced Character Rigging (3) | ||
Animation and Game Production II (2) | ||
Animation and Game Lab II (1) | ||
Performance Animation (3) | ||
Complete 20 additional approved credits (4 credits must be upper-division) 3 | ||
--3D TRACK REQUIREMENTS | ||
Take the following courses: | ||
Fundamentals of Programming (3) | ||
Scripting Essentials (3) | ||
3D Modeling and Surfacing (3) | ||
3D Animation Project I (3) | ||
3D Character Development (3) | ||
3D Rigging I (3) | ||
Intermediate Scripting (3) | ||
Game Development I (3) | ||
Game Development II (3) | ||
3D Animation Project II (3) | ||
Game Development III (3) | ||
Game Development IV (3) | ||
Writing for Technical Directors (3) | ||
3D Animation Project III (3) | ||
3D Animation Project IV (3) | ||
3D Rigging II (3) | ||
Portfolio Development (2) | ||
Complete 15 additional advisor approved credits. (2 credits must be upper-division) 4 | ||
--Approved Electives | ||
Mixed Reality Experiences (undefined) | ||
Current Topics in Animation and Game Development (undefined) | ||
Special Topics in Animation and Game Development (undefined) |
- 1
ENGL 2200G Introduction to World Literature or ENGL 2130 Science Fiction recommended
- 2
THEA 1023 Introduction to Film recommended
- 3
2D students may take any 3D class as an approved elective.
- 4
3D students may take any 2D class as an approved elective.
Graduation Requirements
- Completion of a minimum of 120 semester credits, with a minimum of 40 credit hours of upper division coursework.
- A minimum of 2.5 GPA in all discipline core courses with no grade lower than a C- required for graduation. To qualify for the portfolio review, DGM courses must be completed with a grade of B or higher.
- Residency hours -- minimum of 30 credit hours through course attendance at UVU, with at least 10 hours earned in the last 45 hours.
- Completion of GE and specified departmental requirements, which includes a portfolio review and acceptance into the degree.
- Successful completion of at least one Global/Intercultural course.
- Successful completion of at least two Writing Enriched (WE) courses.
Graduation Plan
This graduation plan is a sample plan and is intended to be a guide. Your specific plan may differ based on your Math and English placement and/or transfer credits applied. You are encouraged to meet with an advisor and set up an individualized graduation plan in Wolverine Track.
First Year | ||
---|---|---|
Semester 1 | Credit Hours | |
DAGV 1200 | 3D Modeling Essentials | 3 |
DAGV Elective | 3 | |
ENGL 1010 or ENGH 1005 | Introduction to Academic Writing or Literacies and Composition Across Contexts | 3 |
Math Distribution | 3 | |
Personal, Professional, and Civic Growth | 3 | |
Credit Hours | 15 | |
Semester 2 | ||
DGM 1110 | Digital Media Essentials I | 4 |
DAGV Elective | 3 | |
DAGV Elective | 3 | |
DAGV Elective | 2 | |
Social/Behavioral Science Distribution | 3 | |
Credit Hours | 15 | |
Second Year | ||
Semester 3 | ||
DAGV Elective | 3 | |
DAGV Elective | 3 | |
DAGV Elective | 3 | |
DAGV Elective | 3 | |
American Institutions | 3 | |
Credit Hours | 15 | |
Semester 4 | ||
DAGV Elective | 3 | |
DAGV Elective | 3 | |
DAGV Elective | 3 | |
Biology Distribution | 3 | |
ENGL 2010 | Intermediate Academic Writing | 3 |
Credit Hours | 15 | |
Third Year | ||
Semester 5 | ||
DAGV Elective | 3 | |
DAGV Elective | 3 | |
DAGV Elective | 3 | |
DAGV Elective | 3 | |
Science Distribution | 3 | |
Credit Hours | 15 | |
Semester 6 | ||
DAGV 3470 | Animation Story Development | 3 |
DGM 3120G | Digital Media for Intercultural Communication | 3 |
DAGV Elective | 3 | |
Fine Arts Distribution | 3 | |
Humanities Distribution | 3 | |
Credit Hours | 15 | |
Fourth Year | ||
Semester 7 | ||
DAGV 4900R | Senior Capstone | 3 |
DAGV 4350 | Advanced Technical Direction I | 3 |
DGM 3110 or DAGV 3480 | Corporate Issues in Digital Media or Writing for Technical Directors | 3 |
DAGV Elective | 3 | |
DAGV Elective | 3 | |
Credit Hours | 15 | |
Semester 8 | ||
DAGV 4900R | Senior Capstone | 3 |
DAGV 4450 | Advanced Technical Direction II | 3 |
DAGV Elective | 3 | |
DAGV Elective | 3 | |
DAGV Elective | 3 | |
Credit Hours | 15 | |
Total Credit Hours | 120 |
Program Learning Outcomes
- Demonstrate competent application of the Principles of Animation.
- Rig bipedal and quadrupedal characters for animation and/or interactive titles.
- Create hybrid (2D and 3D) assets (layouts, backgrounds, characters, props, lights, cameras, scripting, and effects) for film, games, and/or simulations.
- Composite and render constructed assets into unified scenes.
- Contribute in a team setting, i.e. plan, schedule, follow through, and communicate, to produce and submit a capstone title demonstrating competent understanding of the animation discipline.