Visit the Art and Design Department page for more information on the program and access to advising.
Program Description
A successful career in Entertainment Design requires a limitless imagination, the ability to invent and conceptualize new realities, and an understanding of the traditional and technological tools used to do so. This interdisciplinary degree encompasses concept, character, story, place, and time relevant to the entertainment industry. Students can expect to learn the skills and creative ability required of concept artists in the disciplines of character and story development such as character design, storyboarding, motion sequencing, and art direction. As an Entertainment Designer, you will create realities and experiences that excite minds by combining art and technology to bring extraordinary experiences to life in toys, games, comics, movies, environments, and more.
Matriculation Requirements
- AAS Degree or equivalent in Entertainment Design or department approval
- Portfolio Review
Graduation Plan
This graduation plan is a sample plan and is intended to be a guide. Your specific plan may differ based on your Math and English placement and/or transfer credits applied. You are encouraged to meet with an advisor and set up an individualized graduation plan in Wolverine Track.
Plan of Study Grid First Year |
Semester 1 |
ART 1120 | 2D Design | 3 |
ART 1210 | Observational Drawing | 3 |
ART 1220 | Perspective Drawing | 3 |
ART 1400 | Graphic Computer Applications | 3 |
ENGL 1010 | Introduction to Academic Writing | 3 |
| Credit Hours | 15 |
Semester 2 |
ART 2220 | Imagination and Visual Literacy | 3 |
ART 2240 | Illustrative Media and Techniques II | 3 |
ART 2250 | Gestural Drawing | 3 |
ART 2270 | Figure Drawing I | 3 |
ENGL 2010 | Intermediate Academic Writing | 3 |
| Credit Hours | 15 |
Second Year |
Semester 3 |
ART 2260 | Digital Painting I | 3 |
ART 2280 | 3D Modeling | 3 |
ART 2440 | Motion Graphics I | 3 |
ARTH 2710 | Prehistoric Through Gothic Art History | 3 |
MAT 1030 | Quantitative Reasoning | 3 |
| Credit Hours | 15 |
Semester 4 |
| 3 |
| 3 |
| 3 |
| 3 |
| 3 |
| |
| Credit Hours | 15 |
Third Year |
Semester 5 |
ART 3210 | Narrative Illustration | 3 |
ART 3260 | Digital Painting II | 3 |
ART 3240 | Head Drawing | 3 |
ART 3610R | Figure Drawing II | 3 |
| 3 |
| Credit Hours | 15 |
Semester 6 |
ART 3280 | 3D Texturing and Rendering | 3 |
ART 3250 | Environment Design | 3 |
ART 3440 | Motion Graphics II | 3 |
ART 4250 | Character Design | 3 |
| 3 |
| Credit Hours | 15 |
Fourth Year |
Semester 7 |
ART 4260 | Concept Design | 3 |
ART 4270 | Sequential Illustration | 3 |
ART 4280 | 3D Rigging and Animation | 3 |
ART 4990R | BFA Project | 3 |
| 3 |
| Credit Hours | 15 |
Semester 8 |
ART 4290 | 3D Sculpting | 3 |
ART 4440 | Entertainment Design Studio | 3 |
ART 4990R | BFA Project | 3 |
| 3 |
| 3 |
| Credit Hours | 15 |
| Total Credit Hours | 120 |