Entertainment Design, B.F.A.
A successful career in Entertainment Design requires a limitless imagination, the ability to invent and conceptualize new realities, and an understanding of the traditional and technological tools used to do so. This interdisciplinary degree encompasses concept, character, story, place, and time relevant to the entertainment industry. Students can expect to learn the skills and creative ability required of concept artists in the disciplines of character and story development such as character design, storyboarding, motion sequencing, and art direction. As an Entertainment Designer, you will create realities and experiences that excite minds by combining art and technology to bring extraordinary experiences to life in toys, games, comics, movies, environments, and more.
Matriculation Requirements
- AAS Degree or equivalent in Entertainment Design or department approval
- Portfolio Review
Program Requirements
Code | Title | Credit Hours |
---|---|---|
Total Credit Hours | 122 | |
General Education Requirements | 35 Credits | |
ENGL 1010 | Introduction to Academic Writing CC | 3 |
or ENGH 1005 | Literacies and Composition Across Contexts CC | |
ENGL 2010 | Intermediate Academic Writing CC | 3 |
Complete one of the following: (Note: A higher level MATH course may substitute for this requirement) | 3 | |
Quantitative Reasoning QL (3) | ||
Quantitative Reasoning with Integrated Algebra QL (6) | ||
Complete one of the following: | 3 | |
US History to 1877 AS (3) | ||
or HIST 2710 | US History since 1877 AS | |
American Civilization AS (3) | ||
US Economic History AS (3) | ||
American Heritage AS (3) | ||
American National Government AS (3) | ||
Complete the following: | ||
PHIL 205G | Ethics and Values IH GI | 3 |
HLTH 1100 | Personal Health and Wellness TE | 2 |
or EXSC 1097 | Fitness for Life TE | |
Distribution Courses: | ||
Biology | 3 | |
Physical Science | 3 | |
Additional Biology or Physical Science | 3 | |
Humanities | 3 | |
Social/Behavioral Science | 3 | |
ARTH 2710 | Prehistoric Through Gothic Art History FF | 3 |
Entertainment Design (Lower Division Core) | 33 Credits | |
ART 1120 | 2D Design | 3 |
ART 1210 | Observational Drawing | 3 |
ART 1220 | Perspective Drawing | 3 |
ART 1400 | Graphic Computer Applications | 3 |
ART 2220 | Imagination and Visual Literacy | 3 |
ART 2240 | Illustrative Media and Techniques II | 3 |
ART 2250 | Gestural Drawing | 3 |
ART 2260 | Digital Painting I | 3 |
ART 2270 | Figure Drawing I | 3 |
ART 2280 | 3D Modeling | 3 |
ART 2440 | Motion Graphics I | 3 |
BFA Portfolio Review | ||
Entertainment Design (Upper Division Core) | 45 Credits | |
ART 3210 | Narrative Illustration | 3 |
ART 3240 | Head Drawing | 3 |
ART 3250 | Environment Design | 3 |
ART 3260 | Digital Painting II | 3 |
ART 3280 | 3D Texturing and Rendering | 3 |
ART 3440 | Motion Graphics II | 3 |
ART 361R | Figure Drawing II | 3 |
ART 4250 | Character Design | 3 |
ART 4260 | Concept Design | 3 |
ART 4270 | Sequential Illustration | 3 |
ART 4280 | 3D Rigging and Animation | 3 |
ART 4290 | 3D Sculpting | 3 |
ART 4440 | Entertainment Design Studio | 3 |
Capstone (Repeated over two consecutive semesters): | 6 | |
BFA Project WE (3) | ||
Elective Requirements (Complete any course 1000+) or, | 9 Credits | |
Recommended Elective Curriculum: | 9 | |
Theatre Arts, Minor | ||
Stagecraft I (2) | ||
Script and Text Analysis I (3) | ||
Introduction to Design for Stage and Screen (3) | ||
Digital Cinema, Certificate | ||
Digital Cinema Editing I (3) | ||
Film Production Analysis I (3) | ||
Filmmaking I (3) | ||
Writing for Entertainment Media, Minor | ||
Film Production Analysis I (3) | ||
Writing for Entertainment Media I WE (3) | ||
Story Editing for Digital Media (3) |
Graduation Requirements
- Completion of a minimum of 122 semester credits.
- Overall grade point average of 2.0 (C) or above with no grade lower than a C- in all Art and Design courses.
- Residency hours--minimum of 30 credit hours through course attendance at UVU, with at least 10 hours earned in the last 45 hours.
- Completion of GE and specified departmental requirements.
- Portfolio submission required during senior year.
- Successful completion of at least one Global/Intercultural course.
- Successful completion of at least two Writing Enriched (WE) courses.
Graduation Plan
This graduation plan is a sample plan and is intended to be a guide. Your specific plan may differ based on your Math and English placement and/or transfer credits applied. You are encouraged to meet with an advisor and set up an individualized graduation plan in Wolverine Track.
First Year | ||
---|---|---|
Semester 1 | Credit Hours | |
ART 1120 | 2D Design | 3 |
ART 1210 | Observational Drawing | 3 |
ART 1220 | Perspective Drawing | 3 |
ART 1400 | Graphic Computer Applications | 3 |
ENGL 1010 | Introduction to Academic Writing CC | 3 |
Credit Hours | 15 | |
Semester 2 | ||
ART 2220 | Imagination and Visual Literacy | 3 |
ART 2240 | Illustrative Media and Techniques II | 3 |
ART 2250 | Gestural Drawing | 3 |
ART 2270 | Figure Drawing I | 3 |
ENGL 2010 | Intermediate Academic Writing CC | 3 |
Credit Hours | 15 | |
Second Year | ||
Semester 3 | ||
ART 2260 | Digital Painting I | 3 |
ART 2280 | 3D Modeling | 3 |
ART 2440 | Motion Graphics I | 3 |
ARTH 2710 | Prehistoric Through Gothic Art History FF | 3 |
MAT 1030 | Quantitative Reasoning QL | 3 |
HLTH 1100 or EXSC 1097 | Personal Health and Wellness TE or Fitness for Life TE | 2 |
Credit Hours | 17 | |
Semester 4 | ||
Upper Division Elective | 3 | |
Upper Division Elective | 3 | |
PHIL 205G | Ethics and Values IH GI | 3 |
Social/Behavioral Science Distribution | 3 | |
Biology Distribution | 3 | |
Notes: Apply to the BFA Entertainment Design program this semester. | ||
Credit Hours | 15 | |
Third Year | ||
Semester 5 | ||
ART 3210 | Narrative Illustration | 3 |
ART 3260 | Digital Painting II | 3 |
ART 3240 | Head Drawing | 3 |
ART 361R | Figure Drawing II | 3 |
Physical Science Distribution | 3 | |
Credit Hours | 15 | |
Semester 6 | ||
ART 3280 | 3D Texturing and Rendering | 3 |
ART 3250 | Environment Design | 3 |
ART 3440 | Motion Graphics II | 3 |
ART 4250 | Character Design | 3 |
Third Science Distribution | 3 | |
Credit Hours | 15 | |
Fourth Year | ||
Semester 7 | ||
ART 4260 | Concept Design | 3 |
ART 4270 | Sequential Illustration | 3 |
ART 4280 | 3D Rigging and Animation | 3 |
ART 499R | BFA Project WE | 3 |
Humanities Distribution | 3 | |
Credit Hours | 15 | |
Semester 8 | ||
ART 4290 | 3D Sculpting | 3 |
ART 4440 | Entertainment Design Studio | 3 |
ART 499R | BFA Project WE | 3 |
History/PoliSci/American Institutions | 3 | |
Upper Division Elective | 3 | |
Credit Hours | 15 | |
Total Credit Hours | 122 |
Program Learning Outcomes
- Employ efficient and accurate drawing and painting abilities that convey an understanding of perspective, light, material and color.
- Apply the use of anatomy, gesture, form, and staging in figure drawing and character design.
- Apply principles of composition, color theory, and form to concept designs and illustrations as a way to emphasize and dramatize story.
- Combine traditional and digital tools to create a variety of concept art including creatures, characters, environments, vehicles, costumes, and props in both 2D and 3D.
- Develop proficient problem-solving skills through the use of research and development in ideation for storyboarding and sequential art.
- Develop skills in modeling, texturing, lighting and rendering for 3D and 2D animation.