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Digital Media (DGM)

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DGM 1062.  Animation for the Internet.  (2 Credits)  
Introduces the interface, tool set, tweening techniques, and operations of an animation software package for online use. Requires creation of an interactive project with sound, video, and motion. Introduces basic scripting.
Lab access fee of $45 for computers applies.
DGM 1063.  Image Editing.  (2 Credits)  
Introduces students to the interface, fundamental set of tools, techniques and operations of Photoshop. Requires creation and modification of digital images.
Lab access fee of $45 applies.
DGM 1110.  Digital Media Essentials I.  (4 Credits)  
Beginning course designed to give students an in-depth introduction and well-grounded understanding of the digital media way of thinking, opportunities in the field, various tools, and introduction to development techniques. Topics include: audience assessment, digital imaging, compression algorithms, ethical dilemmas, message design through text, audio, images, animation, and digital video.
May be delivered online.
Software fee of $15 applies.
Lab access fee of $45 applies.
DGM 1645.  Mixed Reality Essentials.  (2 Credits)  
Introduces virtual reality using browser technology, mobile apps, head mounted displays and other emerging platforms. Course fee of $300 for materials applies.
DGM 2100R.  Special Topics in Digital Media.  (1-4 Credits)  
Designed for students interested in specific digital media tools and concepts. Includes relevant and changing topics and tools used in production. Emphasizes hands-on experience along with lectures and demonstrations. This class may be taken for a total of nine credits, but curriculum may vary from one semester to another.
Lab access fee of $45 for computers applies.
DGM 2200R.  Special Topics in Digital Design.  (1-4 Credits)  
Designed for students interested in specific authoring tools and concepts used in digital media processes. Includes relevant and changing topics and tools used in digital authoring. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits toward graduation.
Lab access fee of $45 for computers applies.
DGM 2245.  Mixed Reality Experiences I.  (3 Credits)  
Prerequisite(s): DGM 1645
Introduces students to the technology for photographing locations for Mixed Reality experiences. Covers multiple ways to photograph, stitch, augment, and publish completed experiences to multiple platforms.
DGM 2300R.  Special Topics in Digital Graphics.  (1-4 Credits)  
Designed for students interested in specific graphic tools and concepts currently used in digital media production. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. This class may be taken for a total of nine credits, but curriculum may vary from one semester to another.
Lab access fee of $45 for computers applies.
DGM 2320.  Digital Photography and Compositing I.  (3 Credits)  
Introduces digital image acquisition and manipulation. Teaches the mechanics of the digital camera, and introduces lighting, white balance, color temperature, digital ISO and electronic image stabilization. Discusses image compositing, EXIF data analysis and archiving.
Lab access fee of $45 for computers applies.
DGM 2600.  The Animated Image.  (3 Credits)  
Prerequisite(s): ENGL 1010 or ENGH 1005
Chronicles the development of Animation as a medium dependent on both aesthetics and technology from its inception in the late 19th century through contemporary scientific and entertainment venues. Introduces key international personalities and industry benchmarks. Discusses animation both as a means of self-expression and as a commercial enterprise. Includes film screenings and research assignments.
Software fee of $15 applies. Lab access fee of $45 for computers applies.
DGM 2600R.  Special Topics in Animation and Game Development.  (1-4 Credits)  
Designed for students interested in specific animation tools and concepts currently used in digital animation production. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of 9 credits toward graduation.
Lab access fee of $45 for computers applies.
Software fee of $15 applies.
Course fee of $12 for equipment applies.
DGM 2661.  Visualization for Digital Cinema-Pre-Directing.  (3 Credits)  
Prerequisite(s): DCPR 1010
Introduces concepts of visualizing filmed media content during the pre-production process from storyboarding and shot design to production design. Focuses on the role of the director to communicate lighting, character movement, camera movement, camera angles and framing to key motion picture production departments to enhance and support cinematic story.
Lab access fee of $45 applies.
DGM 2810R.  Internship.  (1-8 Credits)  
Prerequisite(s): Departmental Approval
For Digital Media majors only. Provides a transition from school to-work where learned theory is applied to actual practice through a meaningful on-the-job experience. Includes student, employer and coordinator evaluations, on-site work visits, and written assignments. Completers should obtain experience in establishing and accomplishing individualized work objectives that improve work performance. Internship is intended for entry level DGM students who are working at that level. Credit is determined by the number of hours a student works during the semester and completion of individually set goals. May be repeated for a maximum of 16 credits towards graduation. May be graded credit/no credit.
DGM 2960R.  Seminar.  (1-3 Credits)  
Provides short courses, workshops, and special programs in information management or current administrative topics. Curriculum may vary from one semester to another. May be repeated for a maximum of nine credits.
DGM 3110.  Corporate Issues in Digital Media.  (3 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Covers business and legal issues in multimedia. Reviews good business practices for the multimedia industry. Studies universal marketing and sales principles and mastery, as well as e-commerce fundamentals. Includes copyright laws and procedures, obtaining permissions, creating and using contracts, protecting corporate assets, standards, security and privacy issues, and other legal issues regarding multimedia communication.
Lab access fee of $45 for computers applies.
DGM 3120G.  Digital Media for Intercultural Communication.  (3 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Explores issues, concepts, and practices for making digital media accessible to people from diverse cultures and people with disabilities. Covers design considerations and techniques for the Web and other digital technologies. Presents methods for understanding and comparing different cultures and ways of approaching and enhancing intercultural interactions. Addresses accessibility standards, guidelines, and laws important for digital media developers to know and implement.
Lab access fee of $45 for computers applies.
DGM 3200R.  Advanced Topics in Digital Media Design.  (1-4 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Intended for advanced students with an interest in digital design and authoring. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of 9 credits toward graduation.
Lab access fee of $45 for computers applies.
DGM 3210R.  Advanced Interaction Design Practicum.  (1 Credit)  
Prerequisite(s): DWDD 1430, DWDD 2410
Provides opportunities to lead and mentor a small team. Instructs in the design and production of a fully-featured digital media project, including concept, design, content creation and acquisition, testing, revision, mastering, and publication with hands on guidance. May be repeated for a maximum of 3 credits toward graduation.
DGM 3220.  Digital Media Project Management.  (3 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Teaches the foundational management principles that contribute to both the quality and profitability of digital media products. Introduces technical project management skills to help with budgeting and scheduling as well as critical soft skills, such as how to manage product design, make good decisions, communicate effectively, and build productive work relationships. Also, teaches about different types of project documents that enable and support effective, successful projects.
Lab access fee of $45 for computers applies.
DGM 3290.  Developing Digital Media for Instruction and Training.  (3 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Teaches the lifecycle of training and development in a business setting. Uses the Instructional System Design (ISD) process, which includes identifying performance deficiencies and appropriate interventions, developing objectives, selecting appropriate learning technologies, developing course content, selecting effective instructional aids, delivering training, and evaluating training effectiveness. Reviews basic educational principles in teaching adult learners and managing classroom dynamics. Examines legal issues, cross-cultural preparation, and workforce diversity as they relate to training and development. Provides hands-on training experiences. Completers should be prepared to apply basic principles to training and development opportunities.
Lab access fee of $45 for computers applies.
DGM 3300R.  Advanced Topics in Digital Media Graphics.  (1-4 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Intended for advanced students with an interest in digital graphics and design. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of 9 credits toward graduation. Lab access fee of $45 for computers applies.
DGM 3320.  Digital Photography and Compositing II.  (3 Credits)  
Prerequisite(s): DGM 2320 and University Advanced Standing
Builds on skills acquired in Digital Photography and Imaging I. Uses photo imaging tools like Photoshop, Light Table, and Aperture in the creation and manipulation of digital images for use in a broad range of output specific formats. Teaches advanced image manipulation, and compositing and asset management to deliver finished digital image deliverables for such things as the web, DVD media, print, billboard, and wrap advertising media.
Lab access fee of $45 for computers applies.
DGM 3500R.  Advanced Topics in Digital Motion Picture Production.  (1-4 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Includes relevant and changing topics and tools used in digital motion picture industry. Emphasizes hands-on experience. Uses digital cinema and production management and development tools to create a typical digital media project. Curriculum may vary from one semester to another. May be repeated for a maximum of 9 credits toward graduation.
DGM 3530.  Digital Cinema Production Management.  (3 Credits)  
Prerequisite(s): (Portfolio review acceptance or consent of instructor) and University Advanced Standing
Teaches the foundational principles which contribute to both quality and profitability in digital cinema projects that range from micro to mega budgets. Reviews team dynamics such as the relationship between producer and other production team members. Introduces industry standard budgeting and scheduling software tools, which can be used as management tools to guide multiple projects. Focuses on video/film workflow, from development and budgeting to pre-production, production and post-production. Requires the submission of an industry standard production book at the end of the semester.
Lab access fee of $45 for computers applies.
DGM 3600R.  Advanced Topics in Animation and Games.  (1-4 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Intended for advanced students with an interest in digital animation. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of 9 credits toward graduation.
Course fee of $12 for equipment applies.
Software fee of $15 applies.
Lab access fee of $45 for computers applies.
DGM 3621.  Hard Surface Modeling.  (3 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Teaches theories, tools, and principles of current industry modeling trends, specifically for video games and short animated films.
Software fee of $15 applies.
Lab access fee of $45 for computers applies.
DGM 3750.  Media Analytics.  (3 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Provides students access to all the leading and most effective traffic techniques, ranging from organic search traffic and all aspects of SEO, through paid traffic of all kinds, and on to free, direct traffic methods. Covers all the concepts, techniques, and tools for web and mobile traffic analysis. Offers students the opportunity to practice generating traffic to a real web page and practice using analytical tools to evaluate their results.
Lab access fee of $45 for computers applies.
DGM 3780.  Web Tools and Frameworks II.  (3 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Participants learn advanced techniques for delivering exceptional Flash based Internet applications. Teaches advanced scripting fundamentals, how to deliver content through server-side database connectivity, and engaging the audience through highly interactive experiences.
Lab access fee of $45 for computers applies.
DGM 4261.  Mixed Reality Studio.  (3 Credits)  
Prerequisite(s): DWDD 3261, Portfolio Review Acceptance, and University Advanced Standing
Applies knowledge and skills from previous mixed reality courses to assemble and publish highly interactive mixed reality experiences to multiple platforms. Represents the culmination of previous mixed reality courses in which projects will be hands-on practical application of technologies preparing students for senior capstone projects.
Lab access fee of $45 applies.
DGM 4420.  Applied Digital Media Technology.  (3 Credits)  
Prerequisite(s): University Advanced Standing
For educators and general public interested in technology integration. Examines the ever-expanding array of options available to educators, business personnel and government agencies for creating and distributing rich media based materials. Explores what new technologies and creative practices are available and how to implement them into their present workflow. Focuses on getting the most out of Digital Media technology.
Lab access fee of $45 for computers applies.
DGM 4610.  Designing Technology based Training.  (3 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Provides shadowing opportunities in an educational or business setting where students can see basic principles of training and development in action and gain insights into training design, development, implementation, and evaluation. Uses the course map content from the DGM 3290 course to pre-author a technology-based training program, which includes creating a course navigation map (flowchart) to determine course sequence and navigational paths, designing storyboard frames with multimedia elements, and generating the navigation map and storyboards into an authoring tool. Completers should be prepared to apply shadowing experiences, discussion insights, and pre-authoring computer skills to future training opportunities.
Lab access fee of $45 for computers applies.
DGM 4620.  Producing Technology based Training.  (3 Credits)  
Prerequisite(s): DGM 4610 and University Advanced Standing
Builds on information taught in DGM 3290 and DGM 4610. Generates story boards from a computer design tool into an authoring tool. Teaches basic principles of building and editing frames with text and multimedia elements. Provides practice and feedback, remediation as needed. Addresses individual learner needs and evaluation of program effectiveness. Uses program objectives to evaluate final program product.
Software fee of $15 applies.
Lab access fee of $45 for computers applies.
DGM 4810R.  Internship.  (1-8 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
For Digital Media majors only. Provides a transition from school to-work where learned theory is applied to actual practice through a meaningful on-the-job experience. Includes student, employer and coordinator evaluations, on-site work visits, and written assignments. Completers should obtain experience in establishing and accomplishing individualized work objectives that improve work performance. Internship is intended for senior DGM students who are working at that level. Credit is determined by the number of hours a student works during the semester and completion of individually set goals. May be repeated for a maximum of 16 credits towards graduation. May be graded credit/no-credit.
DGM 4970R.  Independent Study.  (1-3 Credits)  
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing
Offers independent study as directed in reading or individual projects; offered at the discretion and approval of the department chairperson. May be repeated for a maximum of 9 credits toward graduation.